AI Insights · Timothy · October 2021
Top 5 Low Poly Games on iOS in Finland for Q3 2021
In Q3 2021, the top 5 low poly games on iOS in Finland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look based on Sensor Tower data.
Performance of Top 5 Low Poly Games on iOS in Finland in Q3 2021
In the third quarter of 2021, the performance of the top 5 low poly games on the iOS platform in Finland showcased diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Roblox saw a notable increase in weekly revenue, peaking at around $20.7K in early August before gradually declining to approximately $10.7K by the end of September. Weekly downloads exhibited a fluctuating pattern, beginning with 1.1K in late June and reaching a high of 1.5K in early August. The weekly active users metric remained relatively stable, starting at 28K and experiencing a slight decline to 25.5K by the end of the quarter.
Old School RuneScape experienced a mixed trend in weekly revenue, with a peak of $609 in early August and a low of $294 in late August. Weekly downloads were generally low, ranging from 16 to 89. The active users metric demonstrated a steady pattern, fluctuating slightly around the 600 mark, before dipping to 508 in early September and recovering to 575 by the end of the quarter.
Art of War: Legions showed a gradual increase in weekly revenue, starting at $152 in late June and peaking at $318 in mid-September. Weekly downloads saw a noticeable rise, increasing from 6 in late June to 71 by the end of September. Weekly active users remained stable, beginning at 356 and gradually rising to 421.
Idle Lumber Empire - Wood Game had a fluctuating revenue trend, peaking at $261 in late July and then declining to $82 by the end of September. Downloads started strong at 192 in early July, peaking at 790 mid-month, and then stabilizing around 124 by the end of the quarter. Active users showed an initial increase, peaking at 948 in mid-July, before stabilizing around the 300-400 range.
Egg, Inc. experienced a relatively stable revenue pattern, with a notable peak of $174 in mid-July. Downloads fluctuated, starting at 26 in late June, peaking at 72 in mid-September, and dropping to 7 by the end of the quarter. Active users remained steady, beginning at 436 and maintaining around the 400 mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.